Bandai Namco has announced that it will be rolling out Patch 1.2 for Tales of Symphonia Remastered on May 18, just over three months after its release. But fans are still angry over the issues that have been present in the game.
According to the patch notes the company released on its site Tuesday, the update will fix a variety of quality-of-life issues that players have reported since the game came out in February. These include:
- Fixed an issue that was causing significant processing slowdowns while moving through the sandstorm area of “Triet”.
- Fixed an issue where the game would freeze at the end of certain boss battles.
- Fixed an event where the screen would black out and become inoperable while navigating certain world maps and towns.
- Fixed an event where the background music would be interrupted when moving to the world map after a battle.
- Other minor bugs have been fixed.
However, those updates won’t be enough to satisfy players, especially those who own the Nintendo Switch version of Tales of Symphonia Remastered. In one Tales subreddit, when u/guccyjuicy asked if the game is a bad experience for new players, the majority of fans complained that the Switch version is a botched port of the original GameCube version due to severe performance issues, frequent crashes, long load times, and framerate drops.
U/tetsunokokorox1 even noted, “The battle system runs at the same speed as the original Gamecube version and the character responsiveness is also the same. Any sort of difference in controls or responsiveness is purely on the mind of the player. The Switch version does not have the same framerate stability [as] the other versions and it is pretty noticeable because of the drops.”
To make matters even worse, the patch doesn’t do anything to fix any of the major complaints, most notably issues with the frame-rate, missing text, transparency issues, and more.
Tales of Symphonia was first released on GameCube in 2004, and while it remains beloved in many quarters, it continues to be bedeviled by uneven ports across the PS2, PS3, and now the Switch. The patch is expected to go live on Thursday.
Cristina Alexander is a freelance writer for IGN. She has contributed her work to various publications, including Digital Trends, TheGamer, Twinfinite, Mega Visions, and The Escapist. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a big deal. Follow her on Twitter @SonicPrincess15.