GetsuFumaDen: Undying Moon Is a New Hack-and-Slash Roguelite from Konami

By | April 14, 2021

While many are hoping for a new Metal Gear, Castlevania, and Silent Hill from Konami, fans will at least be happy to know that Konami is once again making new games, beginning with GetsuFumaDen: Undying Moon – a reboot of a Japan-exclusive Famicom game from 1987.Revealed during today’s Indie World Showcase, GetsuFumaDen is a hack-and-slash roguelite that has players fighting huge bosses across a dark fantasy Japan. It will be released in Early Access on PC, and a full launch on PC and Switch is planned for 2022.This, and Konami’s confirmation that it would be appearing at E3 2021, should be a promising sign for the company that has shifted away from core video game development in the recent years. Despite the change in focus, Konami’s Digital Entertainment business – which includes “mobile games, computer and video game and card game” – still helped lead Konami to record-high profits in the nine months ended December 31, 2020.Konami producer Shin Murato spoke to Inverse about this new game set 1,000 years after the original, and revealed that the team began working on it a few years ago.

“We began planning for this title in 2018,” Murato said. “During this time, we noticed that indie titles and relatively small game projects with high artistic elements and game systems (many times with Japanese themes) really stood out. Because of this, we wanted to try and pursue a title that matched these criteria.”

GetsuFumaDen: Undying Moon Screenshots

This is also the first Konami game to enter Early Access, and Murato really wants to integrate the community’s voice into the development process.

“We want to be able to tune the game appropriately so we can make it a title that fans will be able to play and enjoy for a very long time. Also, we do plan to add DLC in the future, so we will definitely take user feedback to heart when we are thinking about what is working best and what isn’t, and how we can use that feedback to help us create new content and expand the game down the line.” Murato explained.

Murato continued by discussing GetsuFumaDen’s beautiful art style that he says utilizes “a print-style visual, such as inferno (an art representation from the Japanese Middle Ages) with a motif of hell, which is also the theme of this title.”

Who knows, this could mean we are one step closer to a much-anticipated Silent Hill game or remake that has been rumored for quite some time now.
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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

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