Dead Space has drifted aimlessly in space since 2013 after Electronic Arts unceremoniously severed its umbilical cable. It died on its worst entry, one plagued by bloat, a lopsided appetite for action, and a ridiculous ending that was both too silly and not silly enough. It was almost a mercy killing, but still a premature one at that. A remake of the original was the smartest way to reset the franchise, and that’s the route Motive Studio went down with its 2023 remake. Instead of just mindlessly reconstructing the 2008 hit, the studio has honed in on its many strengths, smoothed out its rough spots, and developed one of the best remakes of all time.
Thanks to Capcom, there are a handful of impeccable horror remakes out there, but this Dead Space one still stands out because of how brilliantly Motive tweaked the very foundation of the game. While the 2008 original was a linear rollercoaster through the USG Ishimura, the studio has taken the cart off the rails and allowed players to travel to almost every corner of the ship via the tram right up until the end of the game. Unitologists are delusional lunatics, but at least they keep the trams running on time, even during deadly outbreaks.
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<p>Breaking from linearity improves the experience in multiple ways. Backtracking is encouraged because of the multiple locked boxes littered around the ship that gradually open up as protagonist Isaac Clarke’s security clearance rises. These gated rooms or lockers often hold valuable upgrades or a bevy of items, which are alluring in a game like this where resources are at a premium. </p>
<p>Side missions also encourage players to poke around, as they provide items and narrative nuggets. There are only a few, but they each yield extra context to the events leading up to the Ishimura’s downfall and mostly focus on Isaac’s girlfriend Nicole and Dr. Challus Mercer, the deranged antagonist. For such a pivotal character who is the reason that Isaac even goes to the damned ship, Nicole was hardly explored in the 2008 original; Challus didn’t fare much better, either. These new side quests provide more backstory into her character and also intertwine with her history with Isaac and troubles with Mercer before the collapse. Their stories are efficiently intertwined and only add to the experience without dragging it down. </p>
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more than 1,200 unique events, the game leans on simply spawning enemies in front of the player more often than not. This is still effective since the persistent threat of a mangled, screaming monster jumping out of the ceiling is terrifying, but there are more subtle ways to mess with players. Lights sometimes turn off and the tram may stop suddenly, but there aren’t quite enough of these unique and less bombastic scares mixed in.



SCORE: 9.5/10