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Additionally, under the “Abilities” section, you can equip a “sub-job”. For example, I can assign Gloria the White Mage job as her main-job, but if I changed her into a Black Mage, she can equip her learned White Mage as a “sub-job” (this is known as a “Secondary Job”).
Abilities
Every Job in Bravely Default has abilities that are active (and sometimes passive). You can only use the active abilities and passive abilities you’ve already learned. You can also equip a main-job and a sub-job. By equipping a sub-job along along with a main-job, you can use both active abilities from the main-job and the sub-job you have equipped. Any job EXP (JP) earned from battle will be counted towards the main-job equipped.
Passive (green) abilities, once unlocked for a character, can be assigned regardless of that character’s current job. Each ability costs 1 to 4 points to equip, and can be placed in the Abilities page. You can choose to mix and match passive abilities gained from any job you have unlocked. For example, a White Mage can equip their “Solar Powered” Passive Ability (learned at level 5), and the Black Mage “Lunar Powered” Passive Ability (learned at level 5) to maximize MP regeneration in combat.
Some abilities help you in battle, while others only work when walking along the world map or in dungeons. Some abilities can be combined for devastating combos and others are great for restorative purposes and sustain in battle.
How to Unlock Jobs
There are many Jobs in Bravely Default 2, most of which are unlocked by simply progressing through the story.
Click a link below to quickly navigate to read more specific Job information.
Freelancer
The Freelancer Job is unlocked at the beginning of the game. Adept at using all sorts of equipment, with Special abilities designed to make adventuring easier.
Ability | Job Level | Cost | Description |
Examine | 1 | N/A | Reveal an enemy’s HP, weakness and family. |
Treat | 2 | 20 MP | Restore 20% of a target’s HP and 10% of their MP. |
Forage | 4 | N/a | Search for items. The items found will depend on the user’s job level. |
Lucky Charm | 6 | 15 MP | Increase a target’s luck for five turns. |
Purge | 8 | 20 MP | Remove berserk, confusion, dread, charm, and doom from a target. |
Square One | 10 | 28 MP | Remove various status effects from a target. |
Body Slam | 11 | 1 BP | Deal physical damage to a target based on the user’s encumberance, and delay the target’s turn. |
Black Mage
Unlocked at the beginning of the game. Black Mage excels at offensive elemental magic, and can bring destructive power to bear over a wide area.
Ability | Job Level | Cost | Description |
Fire | 1 | 15 MP | Perform a fire magic attack on a target/all targets. |
Blizzard | 2 | 15 MP | Perform an ice magic attack on a target/all targets. |
Thunder | 3 | 15 MP | Perform a lightning magic attack on a target/all targets. |
Poison | 4 | 18 MP | Attempt to poison a target. |
Fira | 6 | 38 MP | Perform a powerful fire magic attack on a target/all targets. |
Blizzara | 7 | 38 MP | Perform a powerful ice magic attack on a target/all targets. |
Thundara | 8 | 38 MP | Perform a powerful lightning magic attack on a target/all targets. |
Firaga | 10 | 66 MP | Perform an extremely powerful fire magic attack on a target/all targets. |
Blizzaga | 11 | 66 MP | Perform an extremely powerful ice magic attack on a target/all targets. |
Thundaga | 12 | 66 MP | Perform an extremely powerful lightning magic attack on a target/all targets. |
White Mage
Unlocked by defeating Selena in Outlaws’ Hideout. White Mages support others with restorative magic, making them invaluable additions to any party.
Ability | Job Level | Cost | Description |
Cure | 1 | 8 MP | Restore a little of a target’s/multiple targets’ HP. |
Protect | 2 | 11 MP | Increase a target’s physical defense by 15% for three turns. Stats cannot be increased beyond 200% of their base value. |
Shell | 3 | 13 MP | Increase a target’s magical defense by 15% for three turns. Stats cannot be increased beyond 200% of their base value. |
Raise | 4 | 25 MP | Revive a knocked-out target and restore a few HP. |
Cura | 6 | 28 MP | Restore some of a target’s/multiple targets’ HP. |
Benediction | 7 | 15% HP | Increase the user’s restorative power by 30% for three turns. Stats cannot be increased beyond 200% of their base value. |
Basuna | 8 | 22 MP | Cure a target of poison, blindness, silence, sleep, paralysis, contagion, freezing, and daubing. |
Arise | 10 | 95 MP | Revive a knocked-out target with full HP. |
Curaga | 12 | 60 MP | Restore a lot of a target’s/multiple targets’ HP. |
Vanguard
Unlocked by defeating Selena in Outlaws’ Hideout. Vanguards excel both defensively and offensively. They can protect the party by drawing enemy attention and bearing the brunt of incoming attacks.
Ability | Job Level | Cost | Description |
Cross Cut | 1 | 18 MP | Perform two physical attacks on a target in quick succession. |
Shield Bash | 2 | 10% HP | Use equipped shield to perform an earth-imbued physical attack on a target and slightly delay their next turn. |
Defang | 3 | 12 MP | Perform a physical attack on a target and decrease their physical attack by 7% for five turns. Stats cannot be reduced below 65% of their base value. |
Skull Bash | 4 | 12 MP | Perform a weak physical attack on a target and decrease their magical attack by 7% for five turns. Stats cannot be reduced below 65% of their base value. |
Aggravate | 6 | N/A | Increase the user’s likelihood of being targeted by 25% for three turns. Stats cannot be increased beyond 200% of their base value. |
Sword of Stone | 7 | 26 MP | Perform a powerful earth-imbued physical attack on a target. |
Shield Stun | 8 | 25% HP | Use equipped shield to perform a quick physical attack on a target and significantly delay their next turn. |
Enrage | 10 | 24 MP | Guarantee that an enemy’s next two actions will be aimed at the user. |
The Gift of Courage | 11 | 1 BP | Give one of the user’s own BP to a targer. |
Neo Cross Slash | 12 | 54 MP | Perform two powerful physical attacks on a target in quick succession. |
Monk
Unlocked by defeating Horton. Monks are powerful, purely physical fighters.
Ability | Job Level | Cost | Description |
Strong Strike | 1 | 18% HP | Perform a physical attack on a target that deals heavy damage, but has slightly reduced chance of landing. |
Inner Alchemy | 2 | 20 MP | Restore 20% of the user’s HP and cure poison, blindness, and slow. |
Firebird | 4 | 15% HP | Perform a fire-imbued physical attack on the target. Target’s resistance to fire is reduced for two turns. |
Qiwong Wave | 5 | 20% HP | Perform a physical attack that can penetrate a target’s Default defense. |
Mindfulness | 6 | 1 BP | Restore 25% of the user’s MP and cure silence, dread, and contagion. |
Flying Heel Drop | 7 | 30% HP | Perform a powerful physical attack on a target. |
Invigorate | 8 | 20 MP | Boosts the user’s physical attack by 15% for three turns. Stats cannot be increased beyond 200% of their base value. |
Tortoise Kick | 9 | 10% HP | Perform a physical attack on a target and delay their next turn. |
Flames of War | 10 | 35% HP | Perform an extremely powerful fire-imbued physical attack on a target. |
Pressure Point | 11 | 1 BP | Perform a powerful physical attack on a target that ignores physical defense and Default status. |
Focul Blast | 12 | 99 MP | Perform an incredibly powerful physical attack on a target which will also reduce a random stat by 20% for four turns. Stats cannot be reduced below 65% of their base value. |
Bard
Unlocked by defeating Orpheus. Bards specialize in boosting allies abilities, otherwise known as “buffing”.
Ability | Job Level | Cost | Description |
Don’t Let ‘Em Get to You | 1 | 20 MP | Reduce physical damage to multiple targets by 15% for three turns. Stats cannot be reduced below 65% of their base value. |
Don’t Let ‘Em Trick You | 2 | 20 MP | Reduce magical damage to multiple targets by 15% for three turns. Stats cannot be reduced below 65% of their base value. |
Step into the Spotlight | 3 | 20 MP | Increase likelihood of a target being the subject of enemy attacks by 20% for three turns. Stats cannot be increased beyond 200% of their base value. |
Close Those Tired Eyes | 4 | 12 MP | Attempt to put a target to sleep. |
(Won’t) Be Missing You | 6 | 18 MP | Increase multiple targets’ aim by 5% for three turns. Stats cannot be increased beyond 200% of their base value. |
Right Through Your Fingers | 7 | 18 MP | Increase multiple targets’ evasion by 5% for three turns. Stats cannot be increased beyond 200% of their base value. |
Hurts So Bad | 8 | 38 MP | Increase physical damage inflicted by multiple targets by 15% for two turns. Stats cannot be increased beyond 200% of their base value. |
Work Your Magic | 9 | 38 MP | Increase magical damage inflicted by multiple targets by 15% for two turns. Stats cannot be increased beyond 200% of their base value. |
All Killer No Filler | 10 | 60 MP | Increase multiple targets’ critical chance by 15% for two turns. Stats cannot be increased beyond 200% of their base value. |
Screamin’ It Out | 11 | 54 MP | Perform an extremely powerful non-elemental magic attack on multiple targets. |
Shut Up and Dance | 12 | 194 MP | Cause a target to act immediately after the user. |
Beast Master
Unlocked by defeating Anihal. Beast Masters use their connection with the wild to help them fight ferociously and command monster minions.
Ability | Job Level | Cost | Description |
Capture | 1 | N/A | Capture a weakened monster. Chance of success is based on the target’s remaining HP-the lower the better. Will not work on humanoinds or more powerful enemies. |
Off the Lease | 2 | N/A | Let a captured monster loose on a target. |
Staggering Swipe | 3 | 19 MP | Perform a physical attack on a target and significantly delay their next action. |
Muzzle | 4 | 12 MP | Attempt to silence multiple targets. |
Mow Down | 5 | 21 MP | Perform a physical attack on all targets. |
Mercy Strike | 6 | 11 MP | Perform a physical attack on a target. this attack cannot reduce HP below one. |
Mercy Smash | 9 | 35 MP | Perform a powerful physical attack on a target. this attack cannot reduce HP below one. |
Off the Chain | 12 | 2 BP | Send a captured monster to brutally savage a target. |
Thief
Unlocked by defeating Bernard. Thieves are nimble and fast, and can steal much more than just objects.
Ability | Job Level | Cost | Description |
Steal | 1 | N/A | Attempt to steal an item from an enemy. |
Steal Breath | 2 | 27 MP | Perform a quick physical attack on a target that also heals the user. |
Flee | 3 | 20 MP | Escape from battle without fail. Won’t work in certain encounters. |
Steal Spirit | 4 | 15% HP | Reduce a target’s MP and restore MP to the user. |
Sky Slicer | 5 | 1 BP | Perform a wind-imbued physical attack on a target. |
Steal Courage | 6 | 2 BP | Attempt to steal one BP from a target. This ability has a roughly 50% chance of success. BP cannot be stolen from targets who have 0 or fewer BP. |
Godspeed Strike | 9 | 95 MP | Perform a physical attack on a target with an attack power bonus based on the user’s speed. Further damage will also be inflicted after a little time has passed. |
You Snooze, You Lose | 12 | 2 BP | Perform a physical attack that’s extremely effective on sleeping targets. |
Berserker
Unlocked by defeating Prince Castor. Berserkers can deliver huge amounts of damage but are slow to act.
Ability | Job Level | Cost | Description |
Crescent Moon | 1 | 1 BP | Perform a physical attack on all targets. |
Vent Fury | 2 | 18 Mp | Go berserk for the next three turns. While berserk, physical attack is increased by 50%, physical defense is reduced by 30%, and only the ‘Attack’ command can be used. |
Double Damage | 3 | 55 MP | Perform a powerful physical attack on a target. |
Water Damage | 4 | 32 MP | Perform a water-imbued physical attack on a target. |
Shell Split | 7 | 16 MP | Perform a quick physical attack on a target that will reduce their physical defense by 5% for four turns. Stats cannot be reduced below 65% of their base value. |
Scale Strip | 8 | 16 MP | Perform a quick physical attack on a target that will reduce their magical defense by 5% for four turns. Stats cannot be reduced below 65% of their base value. |
Level Slash | 10 | 30% HP | Perform a powerful physical attack on all targets. |
Amped Strike | 12 | 120 MP | Perform an extremely powerful physical attack on a target. |
Red Mage
Unlocked by defeating Roddy. Red Mages excel at offensive magic and healing magic, making them more versatile.
Ability | Job Level | Cost | Description |
Stone | 1 | 15 MP | Perform an earth magic attack on a target/all targets. |
Aero | 2 | 15 MP | Perform a wind magic attack on a target/all targets. |
Heal | 3 | 14 MP | Restore 1000 HP to a target. |
Stonera | 4 | 38 MP | Perform a powerful earth magic attack on a target/all targets. |
Aerora | 5 | 38 MP | Perform a powerful wind magic attack on a target/all targets. |
Healara | 6 | 36 MP | Restore 2000 HP to a target. |
Healaga | 9 | 49 MP | Restore 3000 HP to a target. |
Stonega | 10 | 66 MP | Perform an extremely powerful earth magic attack on a target/all targets. |
Aeroga | 11 | 66 MP | Perform an extremely powerful wind magic attack on a target/all targets. |
Disaster | 12 | 100 MP | Perform an extremely powerful magical attack on a target that combines the powers of earth and wind. |
Gambler
Obtained by defeating Shirley in the B n’ D Minigame (Quest name: “Taking a Gamble”). Gamblers use their skills and insight to wager on the wheel.
Ability | Job Level | Cost | Description |
Odds or Evens | 1 | 200 pg | Spin the wheel and perform a physical attack on a target that can deal double damage depending on whether the result is odd or even. |
Life or Death | 2 | 666 pg | Spin the wheel to revive unconscious allies and restore their HP. The amount of HP restored deoends on the result of the wheel, but stopping on a skull will KO the user. |
Flash the Cash | 3 | N/A | Spend 50 pg multiplied byu the user’s level to deal 1.3x that amount of damage to a target. |
Spin the Wheel | 5 | 1 BP | Spin the wheel and receive 77 times the result in pg. |
Elemental Wheel | 6 | 300 pg | Spin a double wheel featuring both numbers and elements, and perform elemental attacks on random targts based on the result. |
Triples | 7 | 500 pg | Spin the wheel and perform a physical attack on a target. Landing on a number in the range selected will result in triple damage. |
Bold Gambit | 9 | 777 pg | Spin the wheel featuring the numbers one to ten. Landing on ten will result in all allies or enemies earning three BP. |
High Roller | 11 | 10000 pg | Spend 10000 pg to perform an extremely powerful physical attack on a target. |
Dealer’s Choice | 12 | 1 BP | Trigger random effects that can affect enemies, allies or both. |
Ranger
Unlocked by defeating Lily. Ranger’s excel at hitting enemy weaknesses.
Ability | Job Level | Cost | Description |
Bug Slayer | 1 | 22 MP | Perform a physical attack on a target. Particularly effective against Insect family monsters. |
Plant Slayer | 2 | 22 MP | Perform a physical attack on a target. Particularly effective against Plant family monsters. |
Shadowbind | 3 | 11 MP | Attempt to paralyse a target. |
Beast Slayer | 4 | 22 MP | Perform a physical attack on a target. Particularly effective against Beast family monsters. |
Aquatic Slayer | 5 | 22 MP | Perform a physical attack on a target. Particularly effective against Aquatic family monsters. |
Quickfire Flurry | 7 | 7% HP | Perform 5-8 quick physical attacks on random targets. Extra damage will be dealt to paralysed foes. |
Humanoid Slayer | 8 | 53 MP | Perform a physical attack on a target. Particularly effective against Humanoid family monsters. |
Sloth Hunter | 10 | 34 MP | Perform two physical attacks that are extremely effective against slowed targets. |
Undead Slayer | 11 | 30 MP | Perform a physical attack on a target. Particularly effective against Undead family monsters. |
Demon Slayer | 12 | 30 MP | Perform a physical attack on a target. Particularly effective against Demon family monsters. |
Shieldmaster
Unlocked by defeating Gallahad. Shieldmasters excel at keeping allies safe from harm with protective techniques and equipment.
Ability | Job Level | Cost | Description |
Bodyguard | 1 | N/A | The user will step in to take damage in place of a selected aly, automatically adopting the Default stance in the process. |
Blinding Flash | 3 | 14 MP | Attempt to blind all targets. |
Crushed Ice | 5 | 44 MP | Perform a physical attack that’s extremely effective on frozen targets. |
Reprisal | 6 | 40 MP | For five turns, 50% of any damage received by the user will also be inflicted on the attacker. |
Defender of the People | 7 | N/A | Take up to three attacks in place of allies before the user’s next turn, automatically adopting the Dafault stance in the process. Does not apply to attacks that target all allies. |
Heavy Hitter | 8 | 1 BP | Perform a physical attack on a target. The heavier the equipment in the user’s left hand, the greater the damage inflicted. |
Bumblewhacker | 9 | 44 MP | Perform a physical attack tha’s extremely effective on confused targets. |
The Gift of Wisdom | 12 | 33% MP | Donates 33% of the user’s max. MP to a target. If MP is below 33% of max. level, all available MP will be donated. |
Pictomancer
Unlocked by defeating Folie. Pictomancers specialize in paint-based attacks that upset the enemy to the party’s advantage.
Ability | Job Level | Cost | Description |
Disarming Scarlet | 1 | 23 MP | Reduce a target’s physical attack by 10% for four turns. Stats cannot be reduced below 65% of their base value. |
Splatter | 2 | 45 MP | Attempt to daub a target. Target’s resistance to all elements and weapon types is reduced by one when daubed. |
Disenchanting Mauve | 3 | 23 MP | Reduce a target’s magical attack by 10% for four turns. Stats cannot be reduced below 65% of their base value. |
Purify | 4 | 28 MP | Remove various status effects from a target. |
Incurable Coral | 5 | 16 MP | Reduce a target’s restorative power by 10% for four turns. Stats cannot be reduced below 65% of their base value. |
Freehand | 6 | 30 MP | Inflict ten times the ability’s casting cost as magical damage 1-5 times on a random target. |
Indefensible Tea | 7 | 30 MP | Reduce a target’s physical defense by 10% for four turns. Stats cannot be reduced below 65% of their base value. |
Zappable Chartreuse | 8 | 34 MP | Reduce a target’s magical defense by 10% for four turns. Stats cannot be reduced below 65% of their base value. |
Chiaro | 10 | 60 MP | Perform a powerful light magic attack on a target. |
Scurro | 11 | 60 MP | Perform a powerful dark magic attack on a target. |
Salve-Maker
Salve-Makers can combine items to create entirely new ones, and expertly exploit the effects of existing items as well.
Salve-maker is unlocked alongside the “Glynn Awakens” side-quest available in Ederno.
Ability | Job Level | Cost | Description |
Compounding | 1 | N/A | Combine two items together for a range of interesting effects. |
Survey | 2 | 32 MP | Scrutinise all enemies closely, revealing their HP, vulnerabilities and family. |
Widen Area | 3 | 55 MP | Use an item on multiple targets instead of one. |
Philtre | 4 | 22 MP | Attempt to charm a target. |
Revive | 5 | 25% HP | Revive a knocked-out target with 50% of their HP restored. |
Heartbreak | 7 | 1 BP | Perform a physical attack that’s extremely effective on charmed targets. |
BP Tonic | 9 | 7500 PG | Mix up a medicine that increases BP by one, and administer it to a target. |
BP Depleter | 10 | 9000 PG | Mix up a medicine that reduces BP by one, and administer it to a target. |
Analysis | 11 | 30 MP | Perform a quick physical attack on a target that will reveal their vulnerabilities. For the next three turns, any attacks on monsters of that family will deal vulnerability-exploiting damage. |
Dragoon
You’ll unlock this through the main story, requiring you to defeat the game’s Dragoon Asterisk holder in the beginning of Chapter 3.
Ability | Job Level | Cost | Description |
Jump | 1 | 1 BP | Jump up and out of the field of battle, then come crashing down next turn, performing a powerful physical attack on a target. |
Sonic Thrust | 2 | 27 MP | Perform a physical attack on all targets. |
Thunder Thrust | 3 | 40 MP | Perform a powerful lightning-imbued physical attack on a target. |
Spirit Surge | 4 | 44 MP | Perform a powerful physical attack on an enemy that will heal an amount of the user’s HP and MP based on the damage inflicted. |
Angon | 6 | 52 MP | Perform a powerful physical attack that can penetrate a target’s physical Default defense. |
Suffer in Silence | 8 | 30 MP | Perform a physical attack that’s extremely effective on silenced targets. |
Soul Jump | 9 | 3 BP | All allies jump up and out of the field of battle, then come crashing down on their next turn, performing powerful physical attacks on random targets. |
Spirit Crusher | 11 | 2 BP | Perform a quick physical attack on a single target that has a good chance of removing one of their BP. (A critical hit is required to take BP to -2 or below.) |
Bolt Blast | 14 | 90 MP | Perform an extremely powerful lightning-imbued physical attack on a target. |
Super Jump | 15 | 3 BP | Jump up and out of the field of battle, then come crashing down next turn, performing a powerful physical attack on all targets. |
Spiritmaster
Spiritmaster is the ultimate healing support class in Bravely Default II. I can’t imagine it would be possible to reach the end game without it, and mastering it alongside White Mage can create the perfect healer.
Spiritmaster is unlocked alongside the Swordmaster job, requiring you to beat both Asterisk bosses at once during the story events occurring in Chapter 3.
Ability | Job Level | Cost | Description |
Healthbringer | 1 | 22 MP | Summon a spirit that will restore all allies’ HP three times at regular intervals. Two spirits cannot be summoned at once. Summoning a new spirit will cause any existing spirit to disappear. |
Banish | 2 | 10 MP | Perform a light magic attack on a target/all targets. |
Devotion | 3 | 1 BP | Restore a target’s MP by an amount equal to 20% of the user’s maximum MP. |
Regeneration | 4 | 30 MP | Restore 10% of a target’s HP at the end of their turn. Effect will remain until actively removed. |
Banishra | 5 | 38 MP | Perform a powerful light magic attack on a target/all targets. |
Reraise | 6 | 80 MP | A selected ally will be automatically revived if knocked out. Effect will remain until target has been revived or effect is removed. |
Spiritbringer | 7 | 55 MP | Summon a spirit that will restore all allies’ MP three times at regular intervals. Two spirits cannot be summoned at once. Summoning a new spirit will cause any existing spirit to disappear. |
Basunabringer | 9 | 33 MP | Summon a spirit that will perform Basuna on all allies three times at regular intervals. Two spirits cannot be summoned at once. Summoning a new spirit will cause any existing spirit to disappear. |
Banishga | 10 | 66 MP | Perform an extremely light magic attack on a target/all targets. |
Purebringer | 11 | 77 MP | Summon a spirit that will remove status effects from all allies three times at regular intervals. Two spirits cannot be summoned at once. Summoning a new spirit will cause any existing spirit to disappear. |
Holy | 12 | 66 MP | Perform an extremely light magic attack on a target/all targets. |
Lifebringer | 13 | 2 BP | Summon a spirit that will revive all allies three times at regular intervals. Two spirits cannot be summoned at once. Summoning a new spirit will cause any existing spirit to disappear. |
Bravebringer | 15 | 1 BP | Summon a spirit that will restore a BP to all allies three times, at regular intervals. Two spirits cannot be summoned at once. Summoning a new spirit will cause any existing spirit to disappear. |
Swordmaster
Swordcrafting allows the user to enter certain Stances, changing how they function in battle. They can choose to attack twice, or enter a stance where they can intercept incoming attacks and deliver powerful counterattacks. This job can also hold weapons in both hands for additional physical damage.
Swordmaster is unlocked alongside the Spiritmaster job, requiring you to beat both Asterisk bosses at once during the story events occurring in Chapter 3.
Ability | Job Level | Cost | Description |
Solid Stance | 1 | N/A | Adopt a stance from which the ‘Attack’ command is automatically performed twice every time it is selected. |
Fluid Stance | 2 | N/A | Adopt a counterattacking stance from which the user will automatically hit back against any attack aimed at them. |
Solid Right Style | 4 | 22 MP | Usable when in Solid Stance. Perform a physical attack on a target that will delay their next turn. |
Fluid Left Style | 5 | 20 MP | Usable when in Fluid Stance. When attacked, hit back with a physical strike that will reduce the opponent’s BP by one. This will happen every time the user is attacked until their next turn, even if they have a negative number of BP. |
Divide Attention | 7 | 17 MP | For four turns, the user will be targeted as frequently as their most frequently targeted ally. |
Fourfold Flurry | 8 | 48 MP | Perform four physical attacks on a target in quick succession. |
Solid Slash | 10 | 27 MP | Usable when in Solid Stance. Perform a powerful physical attack on a target and bring the user’s next turn around more quickly. |
Fluid Flow | 11 | 36 MP | Usable when in Fluid Stance. When attacked, hit back with a powerful physical strike that will increase the user’s BP by one. This will happen every time the user is attacked until their next turn, even if they have a negative number of BP. |
Ninefold Flurry | 13 | 99 MP | Perform nine physical attacks on a target in quick succession. |
Solid Smash | 14 | 90 MP | Usable when in Solid Stance. Perform an extremely powerful physical attack on a target that will delay their turn, and also bring the user’s next turn around more quickly. |
Fluid Frenzy | 15 | 72 MP | Usable when in Fluid Stance. When attacked, hit back with a powerful physical strike that will steal one of the target’s BP. This will happen every time the user is attacked until their next turn, even if they have a negative number of BP. |
Oracle
The Oracle job boasts a lot of support skills, including haste. By using the power of Divination, they can speed up allies, slow down enemies, and protect the party members from magical attacks. If you find your allies with negative BP in a critical moment, Oracles can get them back in the fight fast while delaying potential devastating enemy attacks in the process.
Oracle is unlocked by doing the last main story quest in Chapter 3.
Ability | Job Level | Cost | Description |
Quick | 1 | 21 MP | Enable an ally to deliver 50% more hits with the ‘Attack’ command for two turns. |
Slow | 2 | 26 MP | Attempt to slow a target down. |
Haste | 3 | 42 MP | Make a target able to act more quickly for three turns. |
Elemental Impairment | 4 | 55 MP | Reduce a target’s resistance to a selected element for two turns. |
Triple | 5 | 20 MP | Perform up to three quick fire, water or lightning magic attacks on a target. |
Elemental Supplement | 6 | 46 MP | Imbue a target’s regular attacks (performed with the ‘Attack’ command) and attacking abilities with a selected element for two turns. |
Reflect | 7 | 36 MP | Place a magic-reflecting barrier in front of a target for two turns. |
Stop | 8 | 44 MP | Attempt to inflict stop on a target. |
Elemental Ward | 9 | 32 MP | Increase a target’s resistance to a selected element for three turns. |
Triplara | 11 | 55 MP | Perform up to three fire, water or lightning magic attacks on a target in quick succession. |
Hastega | 12 | 70 MP | Make a target able to act a lot more quickly for three turns. |
Quickega | 13 | 32 MP | Enable an ally to deliver 100% more hits with the ‘Attack’ command for two turns. |
Slowga | 14 | 62 MP | Attempt to slow a target down significantly. |
Triplega | 15 | 110 MP | Perform up to three powerful fire, water or lightning magic attacks on a target in quick succession. |
Arcanist
The Arcanist utilizes the power of darkness with the Necromancy command. Arcanists can unleash powerful magic without any acknowledgment for their own wellbeing. Their most powerful attacks can often hurt the caster and the party in the process, so you’ll need to be careful. For those who know what they’re doing, this pairs excellently with the black mage class.
Arcanist is unlocked in any order at the beginning of Chapter 4. You’ll need to complete the new story arc that shows up in Wiswald, and defeat the Asterisk boss that appears there.
Ability | Job Level | Cost | Description |
Dark | 1 | 15 MP | Perform a dark magic attack on a target/all targets. |
Ardour | 2 | 36 MP | Perform a magical attack on ally and foe alike that combines the powers of fire and water. |
Drain | 3 | 30 MP | Perform a magic attack that absorbs a target’s HP. |
Darkra | 4 | 38 MP | Perform a powerful dark magic attack on a target/all targets. |
Election | 5 | 50 MP | Perform a magical attack on ally and foe alike that combines the powers of lightning and light. |
Aspir | 6 | 20% HP | Perform a magic attack that absorbs a target’s MP. |
Darkga | 7 | 66 MP | Perform an extremely powerful dark magic attack on a target/all targets. |
Meltdown | 8 | 70 MP | Perform a powerful magical attack on ally and foe alike that combines the powers of fire and wind. |
Death | 9 | 25 MP | Attempt to instantly KO a target. |
Comet | 11 | 45 MP | Perform two to four quick non-elemental magic attacks on a target. |
Doomsday | 12 | 80 MP | Perform an incredibly powerful dark magic attack on a target. |
Apocalypse | 14 | 110 MP | Perform an extremely powerful magical attack on ally and foe alike that combines the powers of earth and darkness. |
Meteor | 15 | 136 MP | Perform four incredibly powerful non-elemental magic attacks on random enemies in quick succession. |
Bastion
Bastions can use the Guardianship command, letting them cast various barriers that can completely protect allies from harm. They can manipulate the flow of BP gain to set the pace of battles.
Bastion is unlocked in any order at the beginning of Chapter 4. You’ll need to complete the new story arc that shows up in Halcyonia, and defeat the Asterisk boss that appears there.
Ability | Job Level | Cost | Description |
Bulwark | 1 | 12 MP | Perform a quick physical attack on a target and increase the user’s physical defence by 15% for three turns. Stats cannot be increased beyond 200% of their base value. |
Phalanx | 2 | 12 MP | Perform a quick physical attack on a target and increase the user’s magical defence by 15% for three turns. Stats cannot be increased beyond 200% of their base value. |
Rampart | 3 | 30% HP | Erect a barrier that will protect multiple targets from a single physical attack. Cannot be combined with Vallation. |
Vallation | 4 | 25% HP | Erect a barrier that will protect multiple targets from a single magical attack. Cannot be combined with Rampart. |
Light of Justice | 5 | 47 MP | Perform a powerful light-imbued physical attack on a target. |
Wall | 6 | 38 MP | Increases the user’s physical and magical defense by 25% for three turns. Stats cannot be increased beyond 200% of their base value. |
Blindsider | 7 | 44 MP | Perform a physical attack that’s extremely effective on blinded targets. |
Double Default | 10 | 35% HP | For three turns, Defaulting will increase BP by two instead of one. |
Sanctuary | 11 | 1 BP | Allied and enemy HP, MP, and BP cannot be changed until the user’s next turn. (However, usage costs for any abilities used in the meantime will still be deducted.) |
Holy Light | 13 | 90 MP | Perform an extremely powerful light-imbued physical attack on a target. |
Corporal Punishment | 15 | 1 BP | Perform a powerful physical attack on a target that will deal more damage the higher the user’s physical defence. |
Phantom
Phantoms are similar to thieves in terms of speed, but are much stronger and can dish out frequent critical hits. Occultism commands can be used to dish out powerful multi-hit attacks, and can take advantage of specific vulnerabilities to kill enemies fast.
Phantom is unlocked in any order at the beginning of Chapter 4. You’ll need to complete the new story arc that shows up in Savalon, and defeat the Asterisk boss that appears there.
Ability | Job Level | Cost | Description |
Recurring Nightmare | 1 | 36 MP | Perform a single quick physical attack on a target. If the target is defeated, another action can be performed. |
Become Lightning | 2 | 20% HP | Increase the user’s physical and magical attack by 25% for three turns. Stats cannot be increased beyond 200% of their base value. |
Dream Within A Dream | 3 | 36 MP | Perform three quick physical attacks on a target. |
Shroud | 4 | 46 MP | Perform a powerful darkness-imbued physical attack on a target. |
Milk Poison | 5 | 46 MP | Perform a physical attack that’s extremely effective against poisoned targets. |
Flit | 7 | 15% HP | Enable the user to evade a single physical attack. |
Sick Twist | 8 | 46 MP | Perform a physical attack that’s extremely effective against targets suffering from contagion. |
Never-Ending Nightmare | 12 | 106 MP | Perform an extremely powerful physical attack on a target. If the target is defeated, another action can be performed. |
Burial Shroud | 13 | 96 MP | Perform an extremely powerful darkness-imbued physical attack on a target. |
Ethereal Edge | 15 | 66 MP | Enable the user’s weapon to ignore enemies’ physical defence for three turns. |
Hellblade
The Hellblade job has access to the Diabolism command, requiring them to sacrifice HP, SP, or BP to attack with elemental sword attacks that cause further damage for a few turns.
This job is unlocked by the main story quest playing through the story, specifically by defeating the final boss of Chapter 4.
Ability | Job Level | Cost | Description |
Ruby Blades | 1 | 25% HP | Expend 25% of the user’s maximum HP in order to perform three powerful fire-imbued physical attacks at regular intervals. |
Sapphire Blades | 2 | 25% HP | Expend 25% of the user’s maximum HP in order to perform three powerful water-imbued physical attacks at regular intervals. |
Dread Blade | 3 | 44 MP | Attempt to fill a target with dread. |
Diamond Blades | 4 | 25% HP | Expend 25% of the user’s maximum HP in order to perform three powerful lightning-imbued physical attacks at regular intervals. |
Minus Strike | 5 | 1 BP | Inflict damage on a target equal to the user’s maximum HP minus their current HP. |
Carnelian Blades | 6 | 25% HP | Expend 25% of the user’s maximum HP in order to perform three powerful earth-imbued physical attacks at regular intervals. |
Emerald Blades | 7 | 25% HP | Expend 25% of the user’s maximum HP in order to perform three powerful wind-imbued physical attacks at regular intervals. |
Terrorise | 8 | 44 MP | Perform a physical attack that’s extremely effective against targets suffering from dread. |
Quartz Blades | 9 | 25% HP | Expend 25% of the user’s maximum HP in order to perform three powerful light-imbued physical attacks at regular intervals. |
Onyx Blades | 10 | 25% HP | Expend 25% of the user’s maximum HP in order to perform three powerful dark-imbued physical attacks at regular intervals. |
Death Throes | 11 | 10 MP | The user is doomed. In exchange, attack and defence are increased by 50%. Stats cannot be increased beyond 200% of their base value. |
Ultima Sword | 13 | ALL MP | Sacrifice all MP in order to inflict damage on a target proportional to the amount of MP expended. |
Deathstorm | 15 | ALL MP, ALL HP, 3 BP | Bombard all targets with ten magical sword strikes imbued with random elements, after which the user will be left with on HP, zero MP and -3 BP. |
Bravebearer
The Bravebearer job is the ultimate job in Bravely Default II, and the hardest to get. Since this will likely be the final Job you unlock, they’ve made it rather difficult to get. You can’t reach the game’s true ending without this Job.
Load New Game + and go to Chapter 6. After a few cutscenes, head back to the important grave found on the rock pass between Halcyonia and Savalon – the one from early in the story. When you make it here, you’ll be given a chance to fight a ghost of a Hero of Light in their prime.
Ability | Job Level | Cost | Description |
Supergravity | 1 | 36 MP | Deal damage to all targets equal to 25% of the user’s current HP. |
Wall of Woe | 2 | 84 MP | Cause all allies and enemies to lose one BP three times at regular intervals. |
Practice Makes Perfect | 4 | 2 BP | Deal physical damage to a target based on the length of time for which the game has been played. |
Dawn of Odyssey | 5 | N/A | Deal physical damage to a target based on the length of time for which the game has been played. |
Hypergravity | 6 | 80 MP | Deal damage to all targets equal to 50% of the user’s current HP. |
Equaliser | 7 | 32 MP | Reduce BP by one for all allies and enemies whose BP is at one or more, and increase it by one for anyone whose BP is at minus one or below. |
Victory Smite | 9 | 25% HP | Deal physical damage to a target based on the number of battles you’ve won. |
Gigagravity | 11 | 125 MP | Deal damage to all targets equal to 75% of the user’s current HP. |
Victory Double | 12 | 3 BP | Perform two physical attacks on a target, each dealing damage based on the number of battles you’ve won. |
BP Bump | 14 | 2 BP | Increase all allies’ BP by one. |
Best Practice | 15 | 3 BP | Perform two physical attacks on a target, each dealing damage based on the length of time for which the game has been played. |