The same happened in Forbidden West, as de Jonge explained that the terraform system needing to be repaired was a good starting point for the story to jump off from.
“On top of that, we had storylines from the past, from the Old World, that we wanted to tap into. So we had a lot to work with, as well as knowing how we wanted to evolve Aloy’s story arc, and it all just mixed together from there,” he added.
Horizon: Forbidden West launched in February and has received several post-launch updates since based on player feedback. IGN named it as one of the ten best open world games of all time alongside The Witcher 3: Wild Hunt and Elden Ring.
In our 9/10 review, we said: “A triumphant combination of enthralling combat, top-tier creature and character design, and a captivating open world, Horizon Forbidden West is an absolute blast and fantastic showcase for the power of the PS5.”
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He’ll talk about The Witcher all day.
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