Noteworthy Advancement in Accessibility for 2020 Winner

By | December 21, 2020

Whether it’s welcome additions to navigation in next-gen consoles or impressive suites of accessibility options in AAA video games, improvements in video game and hardware accessibility have been particularly evident in 2020.

This is our winner for the most noteworthy advancement in accessibility this year.


The Last of Us Part 2 launched with an astounding 60+ accessibility options, allowing disabled players an unprecedented level of customization to design a play experience that best suits them. Pioneering features for blind players like High Contrast Modes, Zoom, full Text-To-Speech narration, navigational assistance truly makes this so any blind player can play and complete this game. It also innovated for deaf/hard of hearing and motor disabled players with fully custom subtitle options, dodge prompts, controller remapping, auto pickup, auto-aim, and more.

For more, check out our full The Last of Us Part 2 review here!

The panel of judges who voted in this category are Steve Saylor, Courtney Craven, Grant Stoner, Ian Hamilton, Stacey Jenkins, and Greg Haynes. Check out their work at Can I Play That? and Blind Gamer with Steve Saylor.

Below, you’ll find the rest of our nominees for the most noteworthy advancement in accessibility.

Noteworthy Advancement in Accessibility for 2020