Returnal Director On ‘Incredibly Challenging’ Development: ‘We Were Just Learning As We Went’

By | March 25, 2022

When Returnal released on PS5 last year, it marked Housemarque’s emergence as one of Sony’s marquee first-party studios. But getting to that point wasn’t easy, Returnal director Harry Krueger says, comparing its development to “Sisyphus pushing up the boulder” and saying that it was “incredibly challenging.”

At a talk during GDC 2022, Krueger reflected on the challenges and successes of making Returnal, which was by far Housemarque’s most ambitious project to date. They included learning how to design a 3D action game and getting to grips with a brand-new engine, all while more than tripling the overall size of the team.

“It was really just adapting all the time, and that was a real challenge as well,” Krueger says. “Everyone was underestimating the complexity of the project.”

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