TMNT: The Cowabunga Collection Receives Major New Update

By | December 22, 2022

Konami has released the first major update for TMNT: The Cowabunga Collection that brings several improvements and fixes to the bundle of 13 games.

Increased online functionality is the headlining feature of the update, with Teenage Mutant Ninja Turtles 4: Turtles in Time for Super Nintendo getting full multiplayer. Konami also announced that TMNT 3: The Manhattan Project will be getting an online mode in a future update.

This update otherwise includes customisable lobby sizes for the two arcade games and an automatic frame delay option to adjust input lag depending on the number of players. Arcade stick support on both PlayStation and Xbox has also been added.

See the full patch notes below:

  • Home Menu icon changed to the box art. (Switch)
  • PS4 arcade controller is now supported. PS4 joystick support has now been implemented (PS5)
  • Xbox arcade stick is now supported. Xbox joystick support has now been implemented (XB1/XSX)
  • When creating an online lobby, the player can now set the lobby size for the two arcade games. Host can limit it to 2, 3, or 4 players
  • When creating an online lobby, the player can now set the frame delay to “Automatic”. When this is set, the input lag adjusts according to the number of players
  • A new enhancement added to SNES and Super Famicom TMNT: Tournament Fighters. Ultimate-Attacks can now be enabled in Story Mode ON/OFF
  • A new enhancement added to Super Famicom TMNT: Tournament Fighters. “Group Mode” can now be enabled ON/OFF. (Only available in the Japanese version)
  • A new enhancement added to Arcade US/JP Teenage Mutant Ninja Turtles. Number of lives per coin can be adjusted from 1-5
  • A new enhancement added to Arcade US Turtles in Time. Number of lives per coin can be adjusted from 1-8
  • A new enhancement added to Arcade US/JP Teenage Mutant Ninja Turtles. Difficulty can be adjusted
  • A new enhancement added to Arcade US Turtles in Time. Difficulty can be adjusted
  • A new enhancement added to Arcade US Turtles in Time. Game Loop can now be turned ON/OFF
  • While ON, the game will restart from the beginning after the credits
  • New button action added to “Arcade US/JP TMNT”, “Arcade US Turtles in Time”, “SNES/Super Famicom Turtles in Time”, and “Genesis/MegaDrive Hyperstone Heist”
  • Players can now assign a button to “Special”. This button presses “Attack” and “Jump” together to make it easier to do special attacks
  • A new colour enhancement added to all Game Boy games. Added GBC Mode ON/OFF
  • A new “Colour Palette” option added to the Pause Menu for all Game Boy games
  • In addition to other filters, players can choose between 4 colour palettes, 1. black and white, 2. Game Boy green, 3. Game Boy Pocket green, 4. Game Boy Light blue
  • Audio for various games and the Main Menu adjusted
  • Additional pages for NES Tournament Fighters and GEN Tournament Fighters added to the Strategy Guide
  • Additional page for GEN Tournament Fighters and GEN Hyperstone Heist added to the Strategy Guide.

    Visual settings are saved per game

TMNT Cowabunga Collection

Issues fixed:

  • German translation for “Punch repeatedly” for Strategy guide page 11 has been fixed
  • In the music player, the cassette tape icon for the arcade TMNT show now shows the correct icon
  • On page 5 of the Strategy Guide (SNES Turtles in Time), Turtle Tip 3 screenshot has been replaced
  • In SNES Turtles in Time, Stage Select enhancements now works even after settings are changed in Options
  • In Hyperstone Heist, Stage Select enhancements now works when selecting 2 players
  • Easy Menu Navigation enhancement for TMNT III Manhattan Project (NES) /TMNT 2 The Manhattan Project (Famicom) now work
  • Extra Credits enhancements to SNES Tournament Fighters now work
  • SNES Turtles in Time manual in the museum now includes missing page 18-19

In our 7/10 reivew of the base game, IGN said: “TMNT: The Cowabunga Collection is a treasure trove of Turtle games, but our online experience was barely functional when matchmaking. Couch co-op fares a lot better, but some may notice an increased input delay over the originals. All said this is still a great collection for fans.”

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

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