
This is part 2 of a list of the best 35 cards in the latest Magic: The Gathering set, Edge of Eternities. The articles are meant to be read in order, so start with this one if you want the full list. Cards are presented in WUBRG order and alphabetically within each color.
Hope you’re having fun playing the set!
Elegy Acolyte

I love me an engine card, and that’s what this Edge of Eternities card is, above all. If you do some damage, you draw a card. Oh, but you also lose life. Well, that’s okay: this also has lifelink. And if you need more attackers, you can (probably) generate one a turn for multiple turns. This card isn’t flashy—it’s just efficient and multifaceted.
Entropic Battlecruiser

There’s not going to be a lot of Spacecrafts in my five Edge of Eternities lists. I am very unimpressed with the new card type. Sure, they give you something to do during stalls or when you’re on the defensive, but the Station costs are just too high. This one is an exception, because at least it has something you can do early. And then, late game, it’s a pretty effective damage-dealer.
Hymn of the Faller

It’s two mana for a nice little card-filtering option. It’s not flashy, but sometimes control decks need something like this to make sure they get the right cards at the right time—and not every deck can rely on Consult the Star Charts. If you can also set up the Void trigger incidentally, Hymn of the Faller is honestly an overpowered Edge of Eternities card.
Timeline Culler

I don’t know why I love these kinds of card, but I do. One of the biggest issues playing aggro is getting your stuff removed—but Timeline Culler is super hard to stop without exiling it. Though it can become resource intensive to keep up the onslaught against certain decks, it’s often enough pressure to make good boards into great boards.
Umbral Collar Zealot

This card is on this list not because of text it has, but text it doesn’t. This is a repeatable sacrifice outlet. There’s no once per turn. In Magic: The Gathering, that’s an incredibly powerful thing.
Invasive Maneuvers

This is generic removal, yeah, but if you are somehow making Spacecraft cards work in your deck—and red does have a decent one—then this is a pretty cheap way to kill bigger creatures. In white or black, it’s common and easy to kill creatures outright for two mana—or even sometimes less—but because red uses damage to do that, this is a big boon.
Pain for All

Edge of Eternities has an enchantment like this in every color, but this is the only one I think is good enough for standard. It turns decent-sized monsters into life-melting dangers for your opponent. Sure, if your opponent can remove the creature without damage, it’s not that good of a card—but it’s only 3 mana, and often you’ll at least get a nice little blast at your opponent’s face beforehand.
Come back next Monday (8/11/25) for seven more Edge of Eternities cards!
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