


I promised you powerhouses, and with these five cards from Marvel’s Spider-Man, you’ll be getting them. The final one on this list is by far my favorite, and I expect to build a deck around it basically as soon as I can.
Villainous Wrath

I don’t feel like I need to explain this card all that much. It’s a good control card that can occasionally just win you the game. It’s actually such a potential blowout that even aggro or midrange decks might use it.
Electro, Assaulting Battery

This Marvel’s Spider-Man card is a mini-game in a single card and is so damn flexible. Do you use it to storm off with a lot of little spells? Do you find some combo to double your mana? Do you build up a bunch of mana, then bounce/sacrifice/exile Electro and fire off some big burst at your opponent? As a person who really enjoys spell-heavy decks like Arclight Phoenix, this card might end up in a lot of my lists.
Spider-Punk

I loved this character when I saw him in Across the Spider-Verse, and I love him in Marvel’s Spider-Man. It’s just great card design for him to have Riot as a keyword, and the rest of his text is powerful. Though it sometimes seems unfair to control players, little creatures like this and Frenzied Baloth from Edge of Eternities ensure that aggro players always have a way to get in some damage.
Radioactive Spider

It’s one mana. Why’s this Marvel’s Spider-Man card only one mana? It’s such a good deterrent against most types of attacking creatures and is especially useful if your opponent expected to go hard on fliers. The final ability is only niche because I haven’t seen many good targets for it—but if there’s a Spider Hero card that fits in some combo, this becomes a four-of in that deck, easy.
Sandman, Shifting Scoundrel

A cheap, scaling beater is good enough. In any land deck, you want stuff like this that can go tall. But it’s also got two other strong abilities. Sandman isn’t stopped by a swarm—your opponent has to commit to losing something to the constant haymakers. And if they find a way to kill Sandman, you can get this card and a land back and just keep on going. There’s even that villain synergy that I’ve harped on for a few Marvel’s Spider-Man cards at this point, as well as a possible application if cards end up caring about elementals again.
And that wraps up (or should I say webs up?) another round of five excellent Marvel’s Spider-Man cards. We’ll be taking a short break on these with a different article on Monday, but come Wednesday, it’s right back into Part 4!
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